Review of Wrath of the Titans (2012) by Fdt44 — 29 Mar 2012
Notwithstanding its much improved 3-D effects over its predecessor, "Wrath of the Titans" does what people do everyday: looking at a computer screen. What audiences see, even in 3-D, are multi-limbed and headed CGI creatures, "unanimated" and lifeless, being rigidly juxtaposed to real-life people who take swing after swing to their unhuman counterparts, and miss time after time; apparently, as long as a computer image has the appearance of falling and dying onto the ground, the need for the same animated creature looking as if he had "been hit" is not important.
Much like a Rocky-Creed bout (only without the use of computers), the punches here don't connect. Essentially, what the audience sees in 'Wrath' is an exhausted use of expensive, yet poor quality, effects that fills the entire length of the film; in the past such effects were used on occassions to "add to" scenes, not to "fill" runtimes.
But, don't feel bad because your inexorable sense of exhaustion was surely shared by the actors of the film; you think watching this is bad, what about the actors who had to wave swords against air? With that in mind, it almost makes you feel better doesn't it? Oh, you're right, there's no recovering that wretched theater ticket, popcorn, and drink.
Honestly, though, you had to have seen this coming...
This review of Wrath of the Titans (2012) was written by Fdt44 on 29 Mar 2012.
Wrath of the Titans has generally received mixed reviews.
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