Review of Warcraft (2016) by Corben W — 16 Nov 2017
Did the quality of Fantasy come from Warcraft?
I'm a big fan of Warcraft games. I played in them since childhood. Games were able to be tightened with a plot and a beautiful picture. So when in 2006, the game maker Blizzard Entertainment announced that it had joined the Legendary Pictures film studio to prepare for the shooting and the release of the film on "Warcraft," I was in seventh heaven with happiness. Long 10 years of waiting: the change of directors, scripts, the project's heavy frosts and, finally, the film came out. But is it good for the viewer, both for the fan and for the person not familiar with the games? To solve this issue, I went to the film with my wife, who never played at Warcraft. So I made a general evaluation of the film. So, let's begin.
The first part of the game "Warcraft", which was released already in 1994, was used as the basis for the film. A special story the game did not shine. However, later published books brightened up the events of this game, adding intrigue and coloring. The plot of the film, still different, and from the game, and from books. A lot of reworked scenes gave the film the opportunity to understand it to the ordinary spectator. However, the events in the film seemed a little crumpled. The director wanted to tell the spectator so much that 2 hours was not enough for a full and sensual viewing of the film. Events are changing too fast. Only, like, you begin to empathize with one hero - we are quickly transferred to another, not letting you talk about the first one. And there are many similar actions in the film. Did not finish the drama to worry about the characters. Humor in the film is, but, for the most part, for people who know the game. There were no surprises in the film, although there were many hints of it.
The game of each actor did not cause a disgusting reaction. But the disclosed characters here are counted on the fingers: Lothar (Travis Fimmel), Durotan (Toby Kebbel) and Dreka (Anna Galvin), the rest play neutrally, without causing vivid emotions. Graphics, effects, scenery, costumes, directing at a very strong level. Orcs and other races and creatures, built on the chart, look very harmonious. The world is transmitted with a soul. The atmosphere of the game is present. And references to games cause an immodest smile. The film, in general, turned out to be a bouncy, bold, independent fantasy with (naturally) a clear hint of a sequel.
This review of Warcraft (2016) was written by Corben W on 16 Nov 2017.
Warcraft has generally received positive reviews.
Was this review helpful?
